Born in Australia, Nathan Bayliss moved to London in 2008 and now works from a studio in Hackney, East London. Nathan is interested in the way digital technology reshapes the human experience. He explores the technologies that invisibly reconfigure contemporary life, and asks: how may these technologies be hacked to reveal new speculative, critical horizons. His work spans across AR, VR, deconstructed documentary, computer animation and still image and has been featured at Somerset House, Lumen Prize and the upcoming Art Machines II conference in June 2021.
He founded motion design and VR studio Lightfield in 2016 and works with clients across advertising, corporate, fashion and charity sectors.
He recently completed an MA in Computational Arts at Goldsmiths College, London.
“Architectural Space-Time Matters”, online exhibition @ DiffractiveMedia.Space November 2020
“Trajectories III: Will technology save us?”, Watermans Gallery London, September 2020
“Chimera Garden”, MA Graduation Exhibition, Goldsmiths University, September 2020
Lumen Prize Event: ‘Biotechnology and the post-human’, Goldsmiths University 2020
Human Data Interaction (HDI) Workshop: “Art, AI-created content, & industrial/cultural effects”, Presentation, Somerset House 2019
“So how is that working for you?” Exhibition, Goldsmiths University, 2019
“2POP||!2POP” Exhibition, Goldsmiths University, 2019
“getLerped” Exhibition, Goldsmiths University, 2018
“Draw Walthamstow Draw”, Winns Gallery Walthamstow, 2017
“Beazely Designs of the Year”, Design Museum London, 2017